Lines Matching refs:y2
50 float y2; in lv_draw_dave2d_fill() local
61 y1 = (float)LV_MIN(coordinates.y1, coordinates.y2); in lv_draw_dave2d_fill()
62 y2 = (float)LV_MAX(coordinates.y1, coordinates.y2); in lv_draw_dave2d_fill()
72 y0 = y2 - ((y2 - y1) / (a2 - a1) * (a2)); //point where alpha is 0 in lv_draw_dave2d_fill()
73 y3 = y1 + ((y2 - y1) / (a2 - a1) * (255 - a1)); //point where alpha is 255 in lv_draw_dave2d_fill()
131 (d2_border)draw_area.y2); in lv_draw_dave2d_fill()
168 arc_area.y2 = coordinates.y1 + radius; in lv_draw_dave2d_fill()
173 (d2_border)clip_arc.y2); in lv_draw_dave2d_fill()
195 arc_area.y2 = coordinates.y1 + radius; in lv_draw_dave2d_fill()
199 (d2_border)clip_arc.y2); in lv_draw_dave2d_fill()
215 arc_centre.y = coordinates.y2 - radius; in lv_draw_dave2d_fill()
218 arc_area.y1 = coordinates.y2 - radius; in lv_draw_dave2d_fill()
220 arc_area.y2 = coordinates.y2; in lv_draw_dave2d_fill()
224 (d2_border)clip_arc.y2); in lv_draw_dave2d_fill()
240 arc_centre.y = coordinates.y2 - radius; in lv_draw_dave2d_fill()
243 arc_area.y1 = coordinates.y2 - radius; in lv_draw_dave2d_fill()
245 arc_area.y2 = coordinates.y2; in lv_draw_dave2d_fill()
249 (d2_border)clip_arc.y2); in lv_draw_dave2d_fill()
266 (d2_border)draw_area.y2); in lv_draw_dave2d_fill()