Lines Matching refs:radius
133 if(dsc->radius == 0) { in lv_draw_dave2d_fill()
145 int32_t radius = LV_MIN(dsc->radius, short_side >> 1); in lv_draw_dave2d_fill() local
147 arc_centre.x = coordinates.x1 + radius; in lv_draw_dave2d_fill()
148 arc_centre.y = coordinates.y1 + radius; in lv_draw_dave2d_fill()
150 if(((2 * radius) == coords_bg_w) && ((2 * radius) == coords_bg_h)) { in lv_draw_dave2d_fill()
154 (d2_width) D2_FIX4(radius), in lv_draw_dave2d_fill()
162 arc_centre.x = coordinates.x1 + radius; in lv_draw_dave2d_fill()
163 arc_centre.y = coordinates.y1 + radius; in lv_draw_dave2d_fill()
167 arc_area.x2 = coordinates.x1 + radius; in lv_draw_dave2d_fill()
168 arc_area.y2 = coordinates.y1 + radius; in lv_draw_dave2d_fill()
179 (d2_width) D2_FIX4(radius), in lv_draw_dave2d_fill()
189 arc_centre.x = coordinates.x2 - radius; in lv_draw_dave2d_fill()
190 arc_centre.y = coordinates.y1 + radius; in lv_draw_dave2d_fill()
192 arc_area.x1 = coordinates.x2 - radius; in lv_draw_dave2d_fill()
195 arc_area.y2 = coordinates.y1 + radius; in lv_draw_dave2d_fill()
204 (d2_width) D2_FIX4(radius), in lv_draw_dave2d_fill()
214 arc_centre.x = coordinates.x2 - radius; in lv_draw_dave2d_fill()
215 arc_centre.y = coordinates.y2 - radius; in lv_draw_dave2d_fill()
217 arc_area.x1 = coordinates.x2 - radius; in lv_draw_dave2d_fill()
218 arc_area.y1 = coordinates.y2 - radius; in lv_draw_dave2d_fill()
229 (d2_width) D2_FIX4(radius), in lv_draw_dave2d_fill()
239 arc_centre.x = coordinates.x1 + radius; in lv_draw_dave2d_fill()
240 arc_centre.y = coordinates.y2 - radius; in lv_draw_dave2d_fill()
243 arc_area.y1 = coordinates.y2 - radius; in lv_draw_dave2d_fill()
244 arc_area.x2 = coordinates.x1 + radius; in lv_draw_dave2d_fill()
254 (d2_width) D2_FIX4(radius), in lv_draw_dave2d_fill()
269 (d2_width)D2_FIX4(coordinates.x1 + radius), in lv_draw_dave2d_fill()
271 (d2_width)D2_FIX4(lv_area_get_width(&coordinates) - (2 * radius)), in lv_draw_dave2d_fill()
277 (d2_width)D2_FIX4(coordinates.y1 + radius), in lv_draw_dave2d_fill()
278 (d2_width)D2_FIX4(radius), in lv_draw_dave2d_fill()
279 … (d2_width)D2_FIX4(lv_area_get_height(&coordinates) - (2 * radius))); in lv_draw_dave2d_fill()
283 (d2_width)D2_FIX4(coordinates.x2 - radius), in lv_draw_dave2d_fill()
284 (d2_width)D2_FIX4(coordinates.y1 + radius), in lv_draw_dave2d_fill()
285 (d2_width)D2_FIX4(radius), in lv_draw_dave2d_fill()
286 … (d2_width)D2_FIX4(lv_area_get_height(&coordinates) - (2 * radius))); in lv_draw_dave2d_fill()