Lines Matching refs:x2

181             VLC_OP_LINE, dest_area->x2 + 1,  dest_area->y1,  in lv_gpu_nxp_vglite_fill()
182 VLC_OP_LINE, dest_area->x2 + 1, dest_area->y2 + 1, in lv_gpu_nxp_vglite_fill()
190 … ((vg_lite_float_t) dest_area->x2) + 1.0f, ((vg_lite_float_t) dest_area->y2) + 1.0f); in lv_gpu_nxp_vglite_fill()
349 src_area->x1, src_area->y1, src_area->x2, src_area->y2, in lv_vglite_blit_split()
350 dest_area->x1, dest_area->y1, dest_area->x2, dest_area->y2, in lv_vglite_blit_split()
362 if((src_area->x2 < LV_GPU_NXP_VG_LITE_BLIT_SPLIT_THR) && in lv_vglite_blit_split()
387 src_area->x1, src_area->y1, src_area->x2, src_area->y2, in lv_vglite_blit_split()
388 dest_area->x1, dest_area->y1, dest_area->x2, dest_area->y2, in lv_vglite_blit_split()
402 src_area->x1, src_area->y1, src_area->x2, src_area->y2, in lv_vglite_blit_split()
403 dest_area->x1, dest_area->y1, dest_area->x2, dest_area->y2, in lv_vglite_blit_split()
464 tile_src_area.x2 = width + src_area->x1 - x * LV_GPU_NXP_VG_LITE_BLIT_SPLIT_THR - 1; in lv_vglite_blit_split()
465 if(tile_src_area.x2 >= LV_GPU_NXP_VG_LITE_BLIT_SPLIT_THR) { in lv_vglite_blit_split()
466 tile_src_area.x2 = LV_GPU_NXP_VG_LITE_BLIT_SPLIT_THR - 1; in lv_vglite_blit_split()
469 tile_dest_area.x2 = width + dest_area->x1 - x * LV_GPU_NXP_VG_LITE_BLIT_SPLIT_THR - 1; in lv_vglite_blit_split()
470 if(tile_dest_area.x2 >= LV_GPU_NXP_VG_LITE_BLIT_SPLIT_THR) { in lv_vglite_blit_split()
471 tile_dest_area.x2 = LV_GPU_NXP_VG_LITE_BLIT_SPLIT_THR - 1; in lv_vglite_blit_split()
476 tile_src_area.x2 += shift_src_x; in lv_vglite_blit_split()
477 tile_dest_area.x2 += shift_dest_x; in lv_vglite_blit_split()
504 … tile_src_area.x1, tile_src_area.y1, tile_src_area.x2, tile_src_area.y2, in lv_vglite_blit_split()
505 … tile_dest_area.x1, tile_dest_area.y1, tile_dest_area.x2, tile_dest_area.y2, in lv_vglite_blit_split()
608 area->x2 -= alignedAreaStartPx; in align_x()