Lines Matching full:else
92 #else
120 else { in lv_refr_now()
170 else { in lv_obj_redraw()
254 else { /*If no place for the area add the screen*/ in _lv_inv_area()
298 * This is done before refreshing in case refreshing invalidates something else. in _lv_disp_refr_timer()
303 else { in _lv_disp_refr_timer()
385 else { in _lv_disp_refr_timer()
393 else { in _lv_disp_refr_timer()
403 else { in _lv_disp_refr_timer()
646 else { in refr_area()
719 else { in refr_area_part()
749 else if(disp_refr->bg_img) { in refr_area_part()
758 else { in refr_area_part()
762 else { in refr_area_part()
781 else { in refr_area_part()
872 else { in refr_obj_and_children()
920 else if(layer_type == LV_LAYER_TYPE_SIMPLE) { in layer_get_area()
927 else { in layer_get_area()
956 else { in layer_alpha_test()
972 else { in refr_obj()
1014 else if(draw_dsc.angle < 0) draw_dsc.angle += 3600; in refr_obj()
1079 else { in get_max_row()
1125 else in draw_buf_rotate_90()
1162 else { in draw_buf_rotate_90_sqr()
1189 else if(drv->rotated == LV_DISP_ROT_90 || drv->rotated == LV_DISP_ROT_270) { in draw_buf_rotate()
1203 else { in draw_buf_rotate()
1221 else { in draw_buf_rotate()
1226 else { in draw_buf_rotate()
1235 else { in draw_buf_rotate()
1246 else { in draw_buf_rotate()
1287 else draw_buf->flushing_last = 0; in draw_buf_flush()
1296 else { in draw_buf_flush()
1305 else in draw_buf_flush()