Lines Matching full:to
61 … LV_STATE_ANY = 0xFFFF, /**< Special value can be used in some functions to target all states*/
75 LV_PART_KNOB = 0x030000, /**< Like handle to grab to adjust the value*/
82 …LV_PART_ANY = 0x0F0000, /**< Special value can be used in some functions to target all…
95 LV_OBJ_FLAG_CLICK_FOCUSABLE = (1L << 2), /**< Add focused state to the object when clicked*/
101 …LV_OBJ_FLAG_SCROLL_CHAIN_HOR = (1L << 8), /**< Allow propagating the horizontal scroll to a parent…
102 … LV_OBJ_FLAG_SCROLL_CHAIN_VER = (1L << 9), /**< Allow propagating the vertical scroll to a parent*/
104 …LV_OBJ_FLAG_SCROLL_ON_FOCUS = (1L << 10), /**< Automatically scroll object to make it visible whe…
106 …PABLE = (1L << 12), /**< If scroll snap is enabled on the parent it can snap to this object*/
108 LV_OBJ_FLAG_EVENT_BUBBLE = (1L << 14), /**< Propagate the events to the parent too*/
109 LV_OBJ_FLAG_GESTURE_BUBBLE = (1L << 15), /**< Propagate the gestures to the parent*/
114 …LV_OBJ_FLAG_OVERFLOW_VISIBLE = (1L << 20),/**< Do not clip the children to the parent's ext draw s…
119 LV_OBJ_FLAG_LAYOUT_1 = (1L << 23), /**< Custom flag, free to use by layouts*/
120 LV_OBJ_FLAG_LAYOUT_2 = (1L << 24), /**< Custom flag, free to use by layouts*/
122 LV_OBJ_FLAG_WIDGET_1 = (1L << 25), /**< Custom flag, free to use by widget*/
123 LV_OBJ_FLAG_WIDGET_2 = (1L << 26), /**< Custom flag, free to use by widget*/
124 LV_OBJ_FLAG_USER_1 = (1L << 27), /**< Custom flag, free to use by user*/
125 LV_OBJ_FLAG_USER_2 = (1L << 28), /**< Custom flag, free to use by user*/
126 LV_OBJ_FLAG_USER_3 = (1L << 29), /**< Custom flag, free to use by user*/
127 LV_OBJ_FLAG_USER_4 = (1L << 30), /**< Custom flag, free to use by user*/
226 * @param parent pointer to a parent object. If NULL then a screen will be created.
227 * @return pointer to the new object
237 * @param obj pointer to an object
238 * @param f OR-ed values from `lv_obj_flag_t` to set.
244 * @param obj pointer to an object
245 * @param f OR-ed values from `lv_obj_flag_t` to clear.
251 * @param obj pointer to an object
252 * @param f OR-ed values from `lv_obj_flag_t` to update.
258 * Add one or more states to the object. The other state bits will remain unchanged.
259 …* If specified in the styles, transition animation will be started from the previous state to the …
260 * @param obj pointer to an object
261 * @param state the states to add. E.g `LV_STATE_PRESSED | LV_STATE_FOCUSED`
266 * Remove one or more states to the object. The other state bits will remain unchanged.
267 …* If specified in the styles, transition animation will be started from the previous state to the …
268 * @param obj pointer to an object
269 * @param state the states to add. E.g `LV_STATE_PRESSED | LV_STATE_FOCUSED`
274 * Add or remove one or more states to the object. The other state bits will remain unchanged.
275 * @param obj pointer to an object
276 * @param state the states to add. E.g `LV_STATE_PRESSED | LV_STATE_FOCUSED`
283 * @param obj pointer to an object
284 * @param user_data pointer to the new user_data.
294 * @param obj pointer to an object
295 * @param f the flag(s) to check (OR-ed values can be used)
302 * @param obj pointer to an object
303 * @param f the flag(s) to check (OR-ed values can be used)
310 * @param obj pointer to an object
317 * @param obj pointer to an object
318 * @param state a state or combination of states to check
325 * @param obj pointer to an object
326 * @return the pointer to group of the object
332 * @param obj pointer to an object
333 * @return the pointer to the user_data of the object
343 * @param obj pointer to an object
349 * @param obj pointer to an object
350 * @param class_p a class to check (e.g. `lv_slider_class`)
358 * @param obj pointer to an object
359 * @param class_p a class to check (e.g. `lv_slider_class`)
366 * @param obj pointer to an object
373 * @param obj pointer to an object
379 * Utility to set an object reference to NULL when it gets deleted.
382 * @param obj_ptr a pointer to a pointer to an object
389 * @param obj pointer to an object
396 * @param obj pointer to an object
404 * Function `lv_obj_id_compare` is used to matched obj id with given id.
406 * @param obj pointer to an object
408 * @return pointer to the child object or NULL if not found
413 * Assign id to object if not previously assigned.
416 * Set `LV_USE_OBJ_ID_BUILTIN` to use the builtin method to generate object ID.
420 …* @param class_p the class this obj belongs to. Note obj->class_p is the class currently being c…
421 * @param obj pointer to an object
428 * @param obj pointer to an object
435 * Set `LV_USE_OBJ_ID_BUILTIN` to use the builtin method for compare.
446 * @param obj pointer to an object
447 * @param buf buffer to write the string into