Lines Matching full:it
39 … /**< The object was pressed for a short period of time, then released it. Not called if scrol…
69 LV_EVENT_REFRESH, /**< Notify the object to refresh something on it (for the user)*/
89 LV_EVENT_PREPROCESS = 0x80, /** This is a flag that can be set with an event so it's processed
115 … that point non clickable. If you want to respect it leave it as `false` or set `true` to overwrit…
117 * - If already set to `true` you agree that `point` can click the object leave it as `true`
120 …const lv_point_t * point; /**< A point relative to screen to check if it can click the object or…
121 bool res; /**< true: `point` can click the object; false: it cannot*/
151 …* @return LV_RES_OK: the target object was not deleted in the event; LV_RES_INV: it was d…
156 * Get the object originally targeted by the event. It's the same even if the event is bubbled.
163 * Get the current target of the event. It's the object which event handler being called.
164 * If the event is not bubbled it's the same as "normal" target.
207 * It can be used the same way as e.g. `LV_EVENT_CLICKED` to send custom events
339 * Get a pointer to an area which should be examined whether the object fully covers it or not.