Lines Matching full:it

25 Note that `lv_disp_draw_buf_t` must be a static, global or dynamically allocated variable. It canno…
31 Therefore it's recommended to choose the size of the draw buffer(s) to be at least 1/10 screen size…
40 If only one buffer is used LVGL draws the content of the screen into that draw buffer and sends it
41 … to wait until the content of the buffer is sent to the display before drawing something new in it.
56 It this case `flush_cb` will be called only once when all dirty areas are redrawn.
57 With `direct_mode` the frame buffer always contains the current frame as it should be displayed on …
74 3. it needs to be registered in LVGL with `lv_disp_drv_register(&disp_drv)`
101 Some other optional callbacks to make it easier and more optimal to work with monochrome, grayscale…
103 It can be used if the display controller can refresh only areas with specific height or width (usua…
104 - `set_px_cb` a custom function to write the draw buffer. It can be used to store the pixels more c…
108 …e display driver that rendering has started. It also could be used to wait for VSYNC to start rend…
115 All together it looks like this:
133 *`put_px` is just an example, it needs to implemented by you.*/
149 /*It's an example code which should be done by your GPU*/
165 * For example it makes the area to start only on 8th rows and have Nx8 pixel height.*/
173 * For example it writes only 1-bit for monochrome displays mapped vertically.*/
201 The default rotation of your display when it is initialized can be set using the `rotated` flag. Th…