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3 LVGL has a built-in timer system. You can register a function to have it be called periodically. Th…
6 Timers are non-preemptive, which means a timer cannot interrupt another timer. Therefore, you can c…
10 …, period_ms, user_data)`. It will create an `lv_timer_t *` variable, which can be used later to mo…
11 `lv_timer_create_basic()` can also be used. This allows you to create a new timer without specifyin…
45 You can modify some timer parameters later:
51 You can make a timer repeat only a given number of times with `lv_timer_set_repeat_count(timer, cou…
56 You can get the idle percentage time of `lv_timer_handler` with `lv_timer_get_idle()`. Note that, i…
57 It can be misleading if you use an operating system and call `lv_timer_handler` in a timer, as it w…
61 In some cases, you can't perform an action immediately. For example, you can't delete an object bec…
62 For these cases, `lv_async_call(my_function, data_p)` can be used to call `my_function` on the next…
63 … ensure that the variable will be "alive" while the function is called. It can be *static*, global…
83 /*The screen is still valid so you can do other things with it*/