Lines Matching full:or

9 …ified in a style. LVGL will search for a property until a style defines it or use a default if it'…
21 - `LV_STATE_CHECKED` (0x0001) Toggled or checked state
22 - `LV_STATE_FOCUSED` (0x0002) Focused via keypad or encoder or clicked via touchpad/mouse
23 - `LV_STATE_FOCUS_KEY` (0x0004) Focused via keypad or encoder but not via touchpad/mouse
36 A style can be added to any state or state combination.
67 …ssible to add more styles to an object and have the latter added style modify or extend appearance.
111 - `LV_PART_INDICATOR` Indicator, e.g. for slider, bar, switch, or the tick box of the checkbox
113 - `LV_PART_SELECTED` Indicate the currently selected option or section
115 - `LV_PART_TICKS` Ticks on scales e.g. for a chart or meter
116 - `LV_PART_CURSOR` Mark a specific place e.g. text area's or chart's cursor
129 Styles are stored in `lv_style_t` variables. Style variables should be `static`, global or dynamica…
132 After initializing a style, properties can be added or changed.
192 To add a style to an object use `lv_obj_add_style(obj, &style, <selector>)`. `<selector>` is an OR-…
210 …or` can use the `LV_STATE_ANY` and `LV_PART_ANY` values to remove the style from any state or part.
214 If a style which is already assigned to an object changes (i.e. a property is added or changed), th…
215 …s can be applied by a simple redraw (e.g. color or opacity changes) just call `lv_obj_invalidate(o…
216 2. If more complex style properties were changed or added, and you know which object(s) are affecte…
263 - the animation path (also known as the timing or easing function)
272 /*Only its pointer is saved so must static, global or dynamically allocated */
285 If the `opa`, `blend_mode`, `transform_angle`, or `transform_zoom` properties are set to their non-…
289 The created snapshot is called "intermediate layer" or simply "layer". If only `opa` and/or `blend_…
318 false, /*Light or dark mode*/