Lines Matching full:or

3 An image can be a file or a variable which stores the bitmap itself and some metadata.
7 - as a variable in internal memory (RAM or ROM)
25 You can add an interface to a standard file system (FAT32 on SD card) or you create your simple fil…
26 In every case, a *Drive* is just an abstraction to read and/or write data to memory.
36 …F_INDEXED_1/2/4/8BIT** Uses a palette with 2, 4, 16 or 256 colors and stores each pixel in 1, 2, 4…
37 - **LV_IMG_CF_ALPHA_1/2/4/8BIT** **Only stores the Alpha value with 1, 2, 4 or 8 bits.** The pixels…
58 - **LV_IMG_CF_RAW** Indicates a basic raw image (e.g. a PNG or JPG image).
74 1. You need to select a *BMP*, *PNG* or *JPG* image first.
80 In the generated C arrays (variables), bitmaps for all the color depths (1, 8, 16 or 32) are includ…
127 …ill be all you need. LVGL doesn't directly support, however, generic image formats like PNG or JPG.
133 - **open** open an image: either store a decoded image or set it to `NULL` to indicate the image ca…
143 …ge is to use the online image converter and select `Raw`, `Raw with alpha` or `Raw with chroma-key…
145or `LV_IMG_CF_RAW_CHROMA_KEYED` accordingly. You should choose the correct format according to you…
149 …formats. However, the library can draw images only in *True color* format (or *Raw* but ultimately…
173 * @param src can be file name or pointer to a C array
286 Continuously decoding a PNG image or loading images from a slow external memory would be inefficien…
290 … will still need to evaluate if this would be beneficial for your platform or not. Image caching m…
302or need to override LVGL's measurement, you can manually set the *time to open* value in the decod…