Lines Matching refs:all
23 …ick event will call `my_event_cb`. See the [list of event codes](#event-codes) for all the options.
24 `LV_EVENT_ALL` can be used to receive all events.
32 lv_obj_add_event_cb(obj, my_event_cb_3, LV_EVENT_ALL, NULL); /*No filtering, receive all events*/
94 - `LV_EVENT_DRAW_POST_BEGIN` Starting the post draw phase (when all children are drawn)
95 - `LV_EVENT_DRAW_POST` Perform the post draw phase (when all children are drawn)
96 - `LV_EVENT_DRAW_POST_END` Finishing the post draw phase (when all children are drawn)
106 - `LV_EVENT_CHILD_CREATED` Child was created, always bubbles up to all parents
107 - `LV_EVENT_CHILD_DELETED` Child was deleted, always bubbles up to all parents
114 - `LV_EVENT_SCREEN_LOADED` A screen was loaded, called when all animations are finished
115 - `LV_EVENT_SCREEN_UNLOADED` A screen was unloaded, called when all animations are finished
151 `lv_event_t` is the only parameter passed to the event callback and it contains all data about the …
161 If `lv_obj_add_flag(obj, LV_OBJ_FLAG_EVENT_BUBBLE)` is enabled all events will be sent to an object…