Lines Matching refs:display
7 … onto the display but rather to first draw on an internal draw buffer. When a drawing (rendering) …
9 The draw buffer can be smaller than a display's size. LVGL will simply render in "tiles" that fit i…
11 This approach has two main advantages compared to directly drawing to the display:
12 … layers of the UI are drawn. For example, if LVGL drew directly onto the display, when drawing a *…
13 …ernal RAM and finally write one pixel only once than reading/writing the display directly on each …
14 (e.g. via a display controller with SPI interface).
16 Note that this concept is different from "traditional" double buffering where there are two display…
17 one holds the current image to show on the display, and rendering happens to the other (inactive) f…
23 Be sure to get familiar with the [Buffering modes of LVGL](/porting/display) first.
36 - When the area is rendered, call `flush_cb` from the display driver to refresh the display.
41 …h to draw the button under the text and it's not necessary to redraw the display under the rest of…