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7 The basic concept is to not draw directly onto the display but rather to first draw on an internal …
13 …d finally write one pixel only once than reading/writing the display directly on each pixel access.
17 one holds the current image to show on the display, and rendering happens to the other (inactive) f…
31 - Objects on other screens are not added.
75 - **clip corner** To clip overflowing content (usually children) on rounded corners, a rounded rect…
105 …n, for example, tell LVGL to use different colors on a specific button or to manually draw an imag…
113 …nt clip area. The clip area is required in draw functions to make them draw only on a limited area.
121 … internal events are called to perform drawing and after that you can draw anything on top of them.
149 This allows changing the parts on a very low level with masks, extra drawing, or changing the param…
160 uint32_t id; // The index of the part. E.g. a button's index on button matri…
173 … // A text calculated during drawing. Can be modified. E.g. tick labels on a chart axis.
187 Finish the drawing of a part. This is a good place to draw extra content on the part or remove mask…
198 - `LV_COVER_RES_MASKED` there is a mask on the object, so it does not fully cover the area