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8 In LVGL you can have multiple displays, each with their own driver and objects. The only limitation…
9 If the displays are different in this regard the rendered image can be converted to the correct for…
21 Using more displays can be useful but in most cases it's not required. Therefore, the whole concept…
33 You can create a larger virtual display from an array of smaller ones. You can create it as below:
45 * **Screens** are the high-level root objects associated with a particular display. One display can…
47 Screens can be considered the highest level containers which have no parent.
48 …herefore, a screen's coordinates can't be changed, i.e. `lv_obj_set_pos()`, `lv_obj_set_size()` or…
50 A screen can be created from any object type but the two most typical types are [Base object](/widg…
52 To create a screen, use `lv_obj_t * scr = lv_<type>_create(NULL, copy)`. `copy` can be an existing …
54 …se `lv_disp_get_scr_act(disp)` and `lv_disp_load_scr(disp, scr)`. A screen can be loaded with anim…
56 Screens can be deleted with `lv_obj_del(scr)`, but ensure that you do not delete the currently load…
80 You can manually trigger an activity using `lv_disp_trig_activity(disp)`. If `disp` is `NULL`, the …
85 The background color is a simple color to fill the display. It can be adjusted with `lv_disp_set_bg…
87 …`lv_img_dsc_t` variable (converted image data) to be used as wallpaper. It can be set with `lv_dis…
90 The opacity of the background color or image can be adjusted with `lv_disp_set_bg_opa(disp, opa)`.
92 The `disp` parameter of these functions can be `NULL` to select the default display.