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6 In short this means:
34 This section describes special cases in which LVGL's behavior might be unexpected.
37 LVGL doesn't recalculate all the coordinate changes immediately. This is done to improve performanc…
41 To do this call `lv_obj_update_layout(obj)`.
49 This is an internal mechanism and doesn't matter much as you use LVGL. However, there is one case i…
166 …sides will be considered and children on the top and left remain cropped. This limitation makes th…
170 …bject's bounding box but the size of the content area can be set as well. This means an object's b…
214 One way to achieve this is by setting a new Y coordinate for the pressed state:
234 This works, but it's not really flexible because the pressed coordinate is hard-coded. If the butto…
265 The transformed width and height are added on both sides of the object. This means a 10 px transfor…
270 This code enlarges a button when it's pressed:
329 LVGL can be freely extended by a custom layout like this: