Lines Matching refs:func
68 to :cpp:func:`lv_timer_handler`.
77 :cpp:func:`lv_timer_handler`.
96 - :cpp:func:`lv_tick_inc` (if writing to a ``uint32_t`` is atomic on your
98 - :cpp:func:`lv_display_flush_ready` (:ref:`flush_callback` for more information)
150 that thread is also the ONLY caller of :cpp:func:`lv_timer_handler`. (See
202 including calls to :cpp:func:`lv_timer_handler`.
206 other than ``LV_OS_NONE`` in ``lv_conf.h``) you can use :cpp:func:`lv_lock()` and
207 :cpp:func:`lv_unlock()` to perform #1 and #2.
209 When this is the case, :cpp:func:`lv_timer_handler` calls :cpp:func:`lv_lock()`
210 and :cpp:func:`lv_unlock()` internally, so you do not have to bracket your
211 calls to :cpp:func:`lv_timer_handler` with them.
216 To enable :cpp:func:`lv_lock()` and :cpp:func:`lv_unlock()`, set ``LV_USE_OS``
282 In addition to :cpp:func:`lv_display_get_inactive_time` you can check
283 :cpp:func:`lv_anim_count_running` to see if all animations have finished.