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9 Instead of porting LVGL to embedded hardware straight away, it's highly recommended to get started …
22 …very `x` milliseconds in a Timer or Task (`x` should be between 1 and 10). It is required for the …
45 /*It's a very slow but simple implementation.
79 It will redraw the screen if required, handle input devices, animation etc.
89 Every object has a parent object where it is created. For example, if a label is created on a butto…
99 You can create a new object with `lv_<type>_create(parent)`. It will return an `lv_obj_t *` variabl…
173 … if you press an object it will automatically go to the `LV_STATE_FOCUSED` and `LV_STATE_PRESSED` …
175 To check if an object is in a given state use `lv_obj_has_state(obj, LV_STATE_...)`. It will return…
187 Before using a style it needs to be initialized with `lv_style_init(&style1)`. After that, properti…
202 If the *part* is `LV_PART_MAIN` it can be omitted:
218 Styles can be cascaded (similarly to CSS). It means you can add more styles to a part of an object.
228 …d ones) can be inherited. This means if a property is not set in an object it will be searched for…
229 …can set the font once in the screen's style and all text on that screen will inherit it by default.