Lines Matching refs:Canvas
4 Canvas (lv_canvas)
11 A Canvas inherits from :ref:`Image <lv_image>` and extends it, enabling the user to draw
33 The Canvas needs a buffer in which to store the drawn image. To assign a
34 buffer to a Canvas, use
37 the image of the Canvas. For example for a 100x50 ARGB8888 buffer:
43 Canvas supports all the color formats like
62 To set an individual pixel's color on the Canvas, use
68 Canvas to blue with 50% opacity. Note that if the current color format
73 An array of pixels can be copied to the Canvas with
75 color format of the buffer and Canvas need to match.
77 To draw something to the Canvas use LVGL's draw functions directly. See the examples for more detai…
90 No special events are sent by Canvas Widgets.
105 No *Keys* are processed by Canvas Widgets.