Lines Matching refs:encoder

29 - :cpp:enumerator:`LV_INDEV_TYPE_ENCODER`: encoder with left/right turn and push options
233 keypad or encoder. It works similar to the *TAB* key on the PC to select an element
263 A common example of an encoder is a device with a turning knob that tells the hosting
266 With an encoder your application can receive events from the following:
275 - By turning the encoder you can focus on the next/previous object.
276 - When you press the encoder on a simple object (like a button), it will be clicked.
277 - If you press the encoder on a complex object (like a list, message box, etc.)
279 object by turning the encoder.
303 input from a keypad or encoder), that set of Widgets is placed in a group which
307 or the encoder actions. For example, if a :ref:`Text Area <lv_textarea>` has focus
365 With an encoder you should use only :cpp:enumerator:`LV_KEY_LEFT`, :cpp:enumerator:`LV_KEY_RIGHT`,
377 In *Navigate* mode, an encoder's :cpp:enumerator:`LV_KEY_LEFT` or :cpp:enumerator:`LV_KEY_RIGHT` is…
379 selected by turning the encoder. Pressing :cpp:enumerator:`LV_KEY_ENTER` will change
404 it with an encoder or keypad, it goes to the :cpp:enumerator:`LV_STATE_FOCUSED`
419 In addition to standard encoder behavior, you can also utilize its logic
422 buttons in addition to an encoder wheel.
426 - :cpp:enumerator:`LV_KEY_ENTER`: will simulate press or pushing of the encoder button.
427 - :cpp:enumerator:`LV_KEY_LEFT`: will simulate turning encoder left.
428 - :cpp:enumerator:`LV_KEY_RIGHT`: will simulate turning encoder right.
431 If you hold the keys it will simulate an encoder advance with period
443 /* use LV_KEY_ENTER for encoder press */
447 /* Optionally you can also use enc_diff, if you have encoder */