Lines Matching refs:fonts
15 In LVGL fonts are collections of bitmaps and other information required
93 There are several built-in fonts in different sizes, which can be
99 The following fonts contain all ASCII characters, the degree symbol (U+00B0), the
122 Special fonts
131 The built-in fonts are **global variables** with names like
139 The built-in fonts with ``bpp = 4`` contain the ASCII characters and use
140 the `Montserrat <https://fonts.google.com/specimen/Montserrat>`__ font.
143 the built-in fonts from the `FontAwesome <https://fontawesome.com/>`__
240 Compressed fonts
244 Compressed fonts can be generated by
249 Compression is more effective with larger fonts and higher bpp. However,
250 it's about 30% slower to render compressed fonts. Therefore, it is
251 recommended to compress only the largest fonts of a user interface,
257 fonts, the performance cost will be smaller.
259 Compressed fonts also support ``bpp=3``.
291 fonts (Montserrat font and symbols) but in a different size and/or
298 To make fonts globally available (like the built-in fonts), add them to
396 Small displays with low resolution don't look pretty with automatically rendered fonts. A bitmap fo…
402 BDF are bitmap fonts where fonts are not described in outlines but in pixels. BDF files can be used…
456 Importing bitmaps from 0 additional fonts...
481 real-time render glyphs from TTF fonts or use an external flash to store