Lines Matching refs:screen
81 they contain anything that is visible) regardless of which screen is the
257 the size of the display. LVGL will always redraw the whole screen even if only
269 /* Declare buffer for 1/10 screen size; BYTES_PER_PIXEL will be 2 for RGB565. */
278 If only one buffer is used, LVGL draws the content of the screen into
310 * screen one-by-one. `put_px` is just an example. It needs to be implemented by you. */
342 LVGL might render the screen in multiple chunks and therefore call your Flush
554 In full and direct modes, the buffer size should be large enough for the whole screen,
624 … one core can draw the screen's background while the other 3 must wait until it is finished. If th…
636 …e, in :cpp:enumerator:`LV_DISPLAY_RENDER_MODE_DIRECT` mode on an 800x480 screen, the display buffe…
646 In :cpp:enumerator:`LV_DISPLAY_RENDER_MODE_DIRECT`, the screen-sized draw buffer is divided by the …
648 …NDER_MODE_FULL`, the maximum number of tiles is always created when the entire screen is refreshed.
650 …f the draw buffer is 1/10th the size of the screen and there are 2 tiles, then 1/20th + 1/20th of …