Lines Matching refs:rendered
12 LVGL-rendered pixels on your device. During system initialization, you must do the
246 buffers at least 1/10 display size is recommended. In :ref:`flush_callback` the rendered
252 If two buffer are used, the rendered areas are automatically copied to the
309 /* The most simple case (also the slowest) to send all rendered pixels to the
326 rendered pixel-buffers to a particular display by doing the following:
344 rendered, use :cpp:expr:`lv_display_flush_is_last(display1)`.
395 :cpp:expr:`lv_display_rotate_area(display, &area)` rotates the rendered area
399 are rendered directly in the frame buffer so they cannot be
403 In the case of :cpp:enumerator:`LV_DISPLAY_RENDER_MODE_PARTIAL` the small rendered areas
412 /*Rotate a partially rendered area to another buffer and send it*/
445 /*Rotate a partially rendered area to the frame buffer*/
596 Some display controllers have specific requirements for the window area where the rendered image ca…
622 …ge area needs to be redrawn, LVGL must identify independent areas that can be rendered in parallel.
624 … finished. If there are 2 buttons on the screen, those 2 buttons can be rendered in parallel, but …
628 …les. These tiles are independent, making it easier to find areas that can be rendered concurrently.
650 …the screen and there are 2 tiles, then 1/20th + 1/20th of the screen area will be rendered at once.
688 Normally the invalidated areas (marked for redrawing) are rendered in