Lines Matching refs:pixels
12 LVGL-rendered pixels on your device. During system initialization, you must do the
52 - Resolution (width and height in pixels)
54 - Color Format (how colors in pixels are laid out)
61 - The :ref:`flush_callback` function that moves pixels from :ref:`draw_buffers` to Display hardware
239 - ``buf1`` a buffer to which LVGL can render pixels
309 /* The most simple case (also the slowest) to send all rendered pixels to the
325 During system initialization, tell LVGL you want that function to copy pixels from
538 pixels 0 1 2 3 4 5 6 7
636 … the display buffer is 800x480 = 375k pixels. If there are 4 tiles, the ideal tile size is approxi…
638 - 30k pixels: 1 core
639 - 90k pixels: 1 core
640 - 95k pixels: 2 cores (above 93k pixels, 2 cores are used)
641 - 150k pixels: 2 cores
642 - 200k pixels: 3 cores (above 186k pixels, 3 cores are used)
643 - 300k pixels: 4 cores (above 279k pixels, 4 cores are used)
644 - 375k pixels: 4 cores