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12 LVGL-rendered pixels on your device. During system initialization, you must do the
28 - Have a "normal" TFT display with local UI and create "virtual" screens on VNC
29 on demand. (You need to add your VNC driver.)
89 You can get pointers to each of these screens on the :ref:`default_display` by using
97 You can get pointers to each of these screens on a specified display by using
114 :ref:`widgets` are *always* on top of other layers.
117 be used to create Widgets that are visible on all Screens shown on a Display. But,
130 If the :cpp:enumerator:`LV_OBJ_FLAG_CLICKABLE` flag is set on the Top Layer, then it will
404 can be rotated on their own before flushing to the frame buffer.
431 /*Use the rotated area and rotated buffer from now on*/
534 are represented on the display as:
545 - start on an ``Nx8`` coordinate, and
546 - end on an ``Nx8 - 1`` coordinate.
569 To ensure that the redrawn areas start and end on byte boundaries, you can add a
593 Constraints on Redrawn Area
624 …d while the other 3 must wait until it is finished. If there are 2 buttons on the screen, those 2 …
636 …de on an 800x480 screen, the display buffer is 800x480 = 375k pixels. If there are 4 tiles, the id…
660 However, in some cases you might need more control on when the display