Lines Matching refs:start
16 method of varying a signed integer from a start value to an end value over a
69 To create an Animation, start by creating an Animation *template* in an
96 /* Set start and end values. E.g. 0, 150 */
97 lv_anim_set_values(&anim_template, start, end);
129 …/* true (default): apply the start value immediately, false: apply start value after delay when th…
144 meaning the current value between *start* and *end* is changed at the same rate (i.e.
179 the *rate* is known but the duration is not known. Given an Animation's ``start``
182 ``start`` and ``end`` value. For such cases there is a utility function
201 reversing course, animating from the ``end`` value back to the ``start`` value again.
247 has run from the ``end`` value back to the ``start`` value again;
324 ``start_time`` is the start time of the Animation on the Timeline. Note that
328 - Call :cpp:expr:`lv_anim_timeline_start(timeline)` to start the Animation Timeline.
340 after adding all Animations and before telling it to start playing.
343 Note: this does not preserve its state. The only way to start it again is to call