Lines Matching refs:set
32 This prototype makes it easy to use most of the LVGL *set* functions directly or via a trivial wrap…
35 …- functions that set :ref:`local style properties <style_local>`) directly on objects (needs a wra…
36 …- set properties on :cpp:type:`lv_style_t` objects (e.g. :ref:`shared styles <style_initialize>`) …
49 components. But you can provide your own "set" functions, and so the application of
146 calculates the next value to set based on the current state of the Animation.
162 you provide), you set it using :cpp:expr:`lv_anim_set_path_cb(&anim_template, path_cb)`.
177 Normally, you set the Animation duration directly using
184 you can set it like this:
202 To do this, pass a non-zero value to this function to set the duration for the
216 After you have set up your :cpp:type:`lv_anim_t` object, it is important to realize
217 that what you have set up is a "template" for a live, running Animation that has
219 passing the *template* you have set up, it uses your template to dynamically allocate
230 /* ...and other set-up functions above. */
248 - if a non-zero repeat count has been set, it has repeated the Animation
345 beginning or at the point set by
348 Call :cpp:expr:`lv_anim_timeline_set_progress(timeline, progress)` function to set the
352 :cpp:expr:`LV_ANIM_TIMELINE_PROGRESS_MAX / 2` would set the Timeline play to its