Lines Matching refs:func
30 void func(void *var , int32_t value);
149 - :cpp:func:`lv_anim_path_linear`: linear Animation (default)
150 - :cpp:func:`lv_anim_path_step`: change in one step at the end
151 - :cpp:func:`lv_anim_path_ease_in`: slow at the beginning
152 - :cpp:func:`lv_anim_path_ease_out`: slow at the end
153 - :cpp:func:`lv_anim_path_ease_in_out`: slow at the beginning and end
154 - :cpp:func:`lv_anim_path_overshoot`: overshoot the end value
155 - :cpp:func:`lv_anim_path_bounce`: bounce back a little from the end value (like
160 :cpp:expr:`lv_anim_init(&my_anim)` sets the Path to :cpp:func:`lv_anim_path_linear`
183 :cpp:func:`lv_anim_speed_to_time` you can use to compute the Animation's duration, so
268 You should delete an Animation using :cpp:expr:`lv_anim_delete(var, func)` if one of
278 with it. So :cpp:expr:`lv_anim_delete(var, func)` only needs to be called if the
281 If you kept a copy of the pointer returned by :cpp:func:`lv_anim_start` as
289 deleted, and before the call to :cpp:func:`lv_anim_delete` is made, it does no harm
301 If you kept a copy of the pointer returned by :cpp:func:`lv_anim_start`,
318 - Create an Animation template but do not call :cpp:func:`lv_anim_start` on it.
320 - Create an Animation Timeline object by calling :cpp:func:`lv_anim_timeline_create`.