Lines Matching refs:expr
45 Examples of the latter are: :cpp:expr:`lv_obj_set_x(widget, value)` or
46 :cpp:expr:`lv_obj_set_width(widget, value)`.
160 :cpp:expr:`lv_anim_init(&my_anim)` sets the Path to :cpp:func:`lv_anim_path_linear`
162 you provide), you set it using :cpp:expr:`lv_anim_set_path_cb(&anim_template, path_cb)`.
178 :cpp:expr:`lv_anim_set_duration(&anim_template, duration_in_ms)`. But in some cases
204 :cpp:expr:`lv_anim_set_reverse_duration(&anim_template, duration_in_ms)`.
207 directions using :cpp:expr:`lv_anim_set_reverse_delay(&anim_template, delay_in_ms)`
218 not been created yet. When you call :cpp:expr:`lv_anim_start(&anim_template)`
237 :cpp:expr:`lv_anim_start(&anim_template)` makes its own copy of the Animation
256 If :cpp:expr:`lv_anim_set_repeat_count(&anim_template, cnt)` has been called
268 You should delete an Animation using :cpp:expr:`lv_anim_delete(var, func)` if one of
278 with it. So :cpp:expr:`lv_anim_delete(var, func)` only needs to be called if the
302 you can pause the running animation using :cpp:expr:`lv_anim_pause(animation)` and then resume it
303 using :cpp:expr:`lv_anim_resume(animation)`.
305 :cpp:expr:`lv_anim_pause_for(animation, milliseconds)`
323 :cpp:expr:`lv_anim_timeline_add(timeline, start_time, &anim_template)`.
326 :cpp:expr:`lv_anim_set_delay(&anim_template, delay)`.
328 - Call :cpp:expr:`lv_anim_timeline_start(timeline)` to start the Animation Timeline.
332 :cpp:expr:`lv_anim_timeline_add(timeline, start_time, &anim_template)` makes its
337 :cpp:expr:`lv_anim_timeline_set_reverse(timeline, reverse)`. Note that if you want to
339 :cpp:expr:`lv_anim_timeline_set_progress(timeline, LV_ANIM_TIMELINE_PROGRESS_MAX)`
342 Call :cpp:expr:`lv_anim_timeline_pause(timeline)` to pause the Animation Timeline.
344 :cpp:expr:`lv_anim_timeline_start(timeline)`, which starts the Timeline from the
346 :cpp:expr:`lv_anim_timeline_set_progress(timeline, progress)`.
348 Call :cpp:expr:`lv_anim_timeline_set_progress(timeline, progress)` function to set the
352 :cpp:expr:`LV_ANIM_TIMELINE_PROGRESS_MAX / 2` would set the Timeline play to its
355 Call :cpp:expr:`lv_anim_timeline_get_playtime(timeline)` function to get the total
358 Call :cpp:expr:`lv_anim_timeline_get_reverse(timeline)` function to get whether the
361 Call :cpp:expr:`lv_anim_timeline_delete(timeline)` function to delete the Animation Timeline.