Lines Matching full:set
32 This prototype makes it easy to use most of the LVGL *set* functions directly or via a trivial wrap…
35 …- functions that set :ref:`local style properties <style_local>`) directly on objects (needs a wra…
36 …- set properties on :cpp:type:`lv_style_t` objects (e.g. :ref:`shared styles <style_initialize>`) …
49 components. But you can provide your own "set" functions, and so the application of
87 /* Set the "animator" function */
90 /* Set target of the Animation */
96 /* Set start and end values. E.g. 0, 150 */
105 /* Set path (curve). Default is linear */
108 /* Set anim_template callback to indicate when the Animation is completed. */
111 /* Set anim_template callback to indicate when the Animation is deleted (idle). */
114 /* Set anim_template callback to indicate when the Animation is started (after delay). */
146 calculates the next value to set based on the current state of the Animation.
162 you provide), you set it using :cpp:expr:`lv_anim_set_path_cb(&anim_template, path_cb)`.
177 Normally, you set the Animation duration directly using
184 you can set it like this:
202 To do this, pass a non-zero value to this function to set the duration for the
216 After you have set up your :cpp:type:`lv_anim_t` object, it is important to realize
217 that what you have set up is a "template" for a live, running Animation that has
219 passing the *template* you have set up, it uses your template to dynamically allocate
228 /* Set up template... */
230 /* ...and other set-up functions above. */
248 - if a non-zero repeat count has been set, it has repeated the Animation
345 beginning or at the point set by
348 Call :cpp:expr:`lv_anim_timeline_set_progress(timeline, progress)` function to set the
352 :cpp:expr:`LV_ANIM_TIMELINE_PROGRESS_MAX / 2` would set the Timeline play to its