Lines Matching refs:lottie

64      lv_obj_t * lottie = lv_rlottie_create_from_file(parent, width, height, "path/to/lottie.json");
84 ./filetohex.py path/to/lottie.json --filter-character --null-terminate > out.txt
93 lv_obj_t* lottie = lv_rlottie_create_from_raw(parent, width, height, (const char *)lottie_data);
114 lv_obj_t * lottie = lv_rlottie_create_from_file(scr, 128, 128, "test.json");
115 lv_obj_center(lottie);
117 lv_rlottie_set_current_frame(lottie, 50);
118 …lv_rlottie_set_play_mode(lottie, LV_RLOTTIE_CTRL_PAUSE); // The specified frame will be displayed …
121 …lv_rlottie_set_play_mode(lottie, LV_RLOTTIE_CTRL_PLAY | LV_RLOTTIE_CTRL_BACKWARD | LV_RLOTTIE_CTRL…
124 lv_rlottie_set_play_mode(lottie, LV_RLOTTIE_CTRL_PLAY | LV_RLOTTIE_CTRL_FORWARD);
143 portions of RAM. This will vary from lottie to lottie but in general for
154 lottie animation.
172 For stability in lottie animations, I found that they run best in the
179 When picking/designing a lottie animation consider the following
182 - Build the lottie animation to be sized for the intended size
183 - it can scale/resize, but performance will be best when the base lottie size is as intended
184 - Limit total number of frames, the longer the lottie animation is,
186 - Build the lottie animation for the intended frame rate
187 - default lottie is 60fps, embedded LCDs likely won't go above 30fps
245 lottie animations in LVGL on embedded hardware!
247 Please note, that while lottie animations are capable of running on many
259 lottie animations.
268 of lottie animations, it is recommended to shift as much out of internal