Lines Matching refs:animation
51 You can use animation from files or raw data (text). In either case
55 function and the animation will be scaled accordingly.
60 To create a Lottie animation from file use:
72 ``lv_example_rlottie_approve.c`` contains an example animation in raw
88 To create an animation from raw data:
98 Lottie is standard and popular format so you can find many animation
107 LVGL provides two functions to control the animation mode:
118 … LV_RLOTTIE_CTRL_PAUSE); // The specified frame will be displayed and then the animation will pause
126 The default animation mode is **play forward with loop**.
129 animation cannot make more progress without looping.
131 To get the number of frames in an animation or the current frame index,
146 - Limit total # of frames in the animation
148 - Limit animation render size
154 lottie animation.
160 animation without SPIRAM, PSRAM is highly recommended.
164 additional memory. A 30 frame animation that plays over 1 second
165 probably has minimal issues, but a 300 frame animation playing over 10
167 renders, depending on the complexity of the animation.
179 When picking/designing a lottie animation consider the following
182 - Build the lottie animation to be sized for the intended size
184 - Limit total number of frames, the longer the lottie animation is,
186 - Build the lottie animation for the intended frame rate
236 guarantee that every animation will work.