Lines Matching refs:window
10 …rt for simulating the LVGL display and keyboard/mouse inputs in an desktop window created via GLFW.
13 …e for this driver is for testing/debugging the LVGL application in an **OpenGL** simulation window.
18 The OpenGL driver uses GLEW GLFW to access the OpenGL window manager.
48 /* create a window and initialize OpenGL */
49 lv_glfw_window_t * window = lv_glfw_window_create(WIDTH, HEIGHT, true);
55 /* add the texture to the window */
57 …lv_glfw_texture_t * window_texture = lv_glfw_window_add_texture(window, texture_id, WIDTH, HEIGHT);
59 /* get the mouse indev of the window texture */
84 used to add content to a texture and the driver will draw the texture in the window.
101 /* create a window and initialize OpenGL */
103 lv_glfw_window_t * window = lv_glfw_window_create(WIDTH, HEIGHT, true);
113 /* add the main texture to the window */
115 …lv_glfw_texture_t * window_main_texture = lv_glfw_window_add_texture(window, main_texture_id, WIDT…
138 /* add the sub texture to the window */
140 …lv_glfw_texture_t * window_sub_texture = lv_glfw_window_add_texture(window, sub_texture_id, sub_te…
147 /* position the sub texture within the window */
182 /* add the external texture to the window */
183 …lv_glfw_texture_t * window_external_texture = lv_glfw_window_add_texture(window, external_texture_…
185 /* set the position and opacity of the external texture within the window */