Lines Matching refs:texture
51 /* create a display that flushes to a texture */
52 lv_display_t * texture = lv_opengles_texture_create(WIDTH, HEIGHT);
53 lv_display_set_default(texture);
55 /* add the texture to the window */
56 unsigned int texture_id = lv_opengles_texture_get_texture_id(texture);
59 /* get the mouse indev of the window texture */
84 used to add content to a texture and the driver will draw the texture in the window.
109 /* create a main display that flushes to a texture */
113 /* add the main texture to the window */
117 /* get the mouse indev of this main texture */
126 /* create Widgets on the screen of the main texture */
133 /* create a sub display that flushes to a texture */
138 /* add the sub texture to the window */
142 /* create Widgets on the screen of the sub texture */
147 /* position the sub texture within the window */
151 /* optionally change the opacity of the sub texture */
182 /* add the external texture to the window */
185 /* set the position and opacity of the external texture within the window */
196 /* the texture is drawn on by LVGL and can be used by anything that uses OpenGL textures */