Lines Matching refs:be

29 Depending on the RT platform used, the acceleration can be done by NXP PXP
31 accelerator has its own context that allows them to be used individually as well
45 there will be logged just an error message via `LV_LOG_ERROR`.
47 will be used, otherwise bare metal code will be included.
61 During PXP initialization, a new draw unit `lv_draw_pxp_unit_t` will be created
72 and an addition thread `_pxp_render_thread_cb()` will be spawned in order to
81 If `LV_USE_PXP_DRAW_THREAD` is not defined, then no additional draw thread will be created
86 preferred score and the draw unit id will be set to the task. An `score` equal
100 Several drawing features in LVGL can be offloaded to the PXP engine. The CPU is
123 Additionally, the screen rotation can be handled by the PXP:
149 pixels could be truncated and the final output image can look shifted.
150 - Recolor or transformation for images w/ opacity or alpha channel can't be
152 be required.
153 - Buffer address must be aligned to 64 bytes: set :c:macro:`LV_DRAW_BUF_ALIGN`
175 need to be added to project:
201 Extra drawing features in LVGL can be handled by the VGLite engine. The
211 `1`. :c:macro:`SDK_OS_FREE_RTOS` symbol needs to be defined so that FreeRTOS
212 driver osal implementation will be enabled.
217 to `while(1);` (Halt by default). Else, there will be logged just an error
261 During VGLite initialization, a new draw unit `lv_draw_vglite_unit_t` will be
271 and an addition thread `_vglite_render_thread_cb()` will be spawned in order to
280 If `LV_USE_VGLITE_DRAW_THREAD` is not defined, then no additional draw thread will be created
285 preferred score and the draw unit id will be set to the task. An `score` equal
309 higher than this value will be done in multiple steps. Value must be multiple
311 (except the index formats). Transformation will not be supported once with
316 Multiple draw tasks can be queued and flushed them once to the GPU based on
317 the GPU idle status. If GPU is busy, the task will be queued, and the VGLite
319 any pending tasks will be flushed to the GPU. The completion status of draw
320 task will be sent to the main LVGL thread asynchronously.
325 Several drawing features in LVGL can be offloaded to the VGLite engine. The CPU
364 All the below operation can be done in addition with optional opacity.
383 the specific pixel format. Both buffer address and buffer stride must be
385 buffer address alignment to be 32 bytes for RGB565 and 64 bytes for ARGB8888.
386 - For pixel engine (PE) destination, the alignment should be 64 bytes for all