Lines Matching refs:screen
163 …obj_t * parent = lv_obj_create(lv_screen_active()); /* Create a parent Widget on current screen */
213 This allows for the creation of a screen just when a button is clicked
214 to open it, and for deletion of screens when a new screen is loaded.
337 When each :ref:`display` object was created, a default screen was created with it and
351 To load a new screen, use :cpp:expr:`lv_screen_load(scr1)`. This sets ``scr1`` as
357 A new screen can be loaded with animation by using
362 …ER_TOP` and :cpp:enumerator:`LV_SCR_LOAD_ANIM_OVER_BOTTOM`: Move the new screen over the current t…
363 …TOP` and :cpp:enumerator:`LV_SCR_LOAD_ANIM_OUT_BOTTOM`: Move out the old screen over the current t…
365 … and :cpp:enumerator:`LV_SCR_LOAD_ANIM_FADE_OUT`: Fade the new screen over the old screen, or vice…
368 screen when the animation is finished.
370 The new screen will become active (returned by :cpp:func:`lv_screen_active`) when
372 during the screen animation.
389 they contain anything that is visible) regardless of which screen is the Active
405 on-screen display (OSD) menus where a video is played on a different hardware layer
413 - Set the screen's ``bg_opa`` to transparent: