Lines Matching refs:new
105 You can move the Widget to a new parent with :cpp:expr:`lv_obj_set_parent(widget, new_parent)`.
167 lv_obj_set_pos(widget1, 10, 10); /* Set position of new Widget */
214 to open it, and for deletion of screens when a new screen is loaded.
227 them on which Widget to create the new Widget.
351 To load a new screen, use :cpp:expr:`lv_screen_load(scr1)`. This sets ``scr1`` as
357 A new screen can be loaded with animation by using
362 …NIM_OVER_TOP` and :cpp:enumerator:`LV_SCR_LOAD_ANIM_OVER_BOTTOM`: Move the new screen over the cur…
364 … :cpp:enumerator:`LV_SCR_LOAD_ANIM_MOVE_BOTTOM`: Move both the current and new screens towards the…
365 …AD_ANIM_FADE_IN` and :cpp:enumerator:`LV_SCR_LOAD_ANIM_FADE_OUT`: Fade the new screen over the old…
370 The new screen will become active (returned by :cpp:func:`lv_screen_active`) when
515 - :cpp:enumerator:`LV_OBJ_FLAG_FLEX_IN_NEW_TRACK` Start a new flex track on this item