Lines Matching refs:to
7 When the term "layer" is used in LVGL documentation, it may refer to one of several
26 For example, assume we add a button to a parent Widget named button1 and
46 /* Add labels to the buttons */
61 There are four explicit ways to bring a Widget to the foreground:
63 - Use :cpp:expr:`lv_obj_move_foreground(widget)` to bring a Widget to the foreground.
64 Similarly, use :cpp:expr:`lv_obj_move_background(widget)` to move it to the background.
65 - Use :cpp:expr:`lv_obj_move_to_index(widget, idx)` to move a Widget to a given index in the order …
69 …- ``< 0``: count from the top, to move forward (up): :cpp:expr:`lv_obj_move_to_index(widget, lv_ob…
71 - Use :cpp:expr:`lv_obj_swap(widget1, widget2)` to swap the relative layer position of two Widgets.
80 Some style properties cause LVGL to allocate a buffer and render a Widget and its
81 children there first. Later that layer will be merged to the screen or its parent
102 When the widget is transformed a larger part of the Widget needs to rendered to
103 provide enough data for transformation. LVGL tries to render as small area of the
104 widget as possible, but due to the nature of transformations no slicing is possible
118 The ``clip_corner`` style property also causes LVGL to create a 2 layers with radius