Lines Matching full:you
8 There are a lot of ways to contribute to LVGL even if you are new to the library or even new to pro…
10 It might be scary to make the first step but you have nothing to be afraid of.
11 A friendly and helpful community is waiting for you. Get to know like-minded people and make someth…
13 So let's find which contribution option fits you the best and help you join the development of LVGL!
19 …information). It makes understanding your contribution or issue easier and you will get a useful r…
21 …b.com/adam-p/markdown-here/wiki/Markdown-Cheatsheet) to format your posts. You can learn it in 10 …
30 …ike "Hey, I made some updates to your project. Here are the changes, you can add them if you want."
31 To do this you need a copy (called fork) of the original project under your account, make some chan…
32 You can see what it looks like on GitHub for LVGL here: [https://github.com/lvgl/lvgl/pulls](https:…
34 To add your changes you can edit files online on GitHub and send a new Pull request from there (rec…
38 1. Navigate to the file you want to edit.
50 3. Add your changes. You can create a *feature branch* from *master* for the updates: `git checkout…
52 …ng the *"New pull request"* button. Don't forget to select the branch where you added your changes.
53 7. Set the base branch. It means where you want to merge your update. In the `lvgl` repo both the f…
55 9. If you need to make more changes, just update your forked `lvgl` repo with new commits. They wil…
126 By contributing to any repositories of the LVGL project you agree that your contribution complies w…
128 If your contribution fulfills the requirements of the DCO no further action is needed. If you are u…
137 In this case you can just send a Pull Request without worrying about any licensing issues.
141 If the code you would like to add is based on an article, post or comment on a website (e.g. StackO…
164 Even if you're just getting started with LVGL there are plenty of ways to get your feet wet.
167 Below we have collected some opportunities about the ways you can contribute to LVGL.
171 Show that you like LVGL by giving it star on GitHub!
174 <!-- Place this tag where you want the button to render. -->
178 So with this, you already helped a lot!
180 ### Tell what you have achieved
182 Have you already started using LVGL in a [Simulator](/get-started/platforms/pc-simulator), a develo…
183 Was it easy or were there some obstacles? Are you happy with the result?
186 You can post about your project on Twitter, Facebook, LinkedIn, create a YouTube video, and so on.
187 …a link to `https://lvgl.io` or `https://github.com/lvgl` and use the hashtag `#lvgl`. Thank you! :)
189 You can also open a new topic in the [My projects](https://forum.lvgl.io/c/my-projects/10) category…
192 It's a good place to talk about a project you created with LVGL, write a tutorial, or share some ni…
195 The blog is hosted on GitHub. If you add a post GitHub automatically turns it into a website.
200 If you don't want to speak about your project publicly, feel free to use [Contact form](https://lvg…
203 As you learn LVGL you will probably play with the features of widgets. Why not publish your experim…
208 So all you need to do is send a [Pull request](#pull-request) to the [lvgl](https://github.com/lvgl…
217 As you read the documentation you might see some typos or unclear sentences. All the documentation …
218 For typos and straightforward fixes, you can simply edit the file on GitHub.
223 As you use LVGL you might find bugs. Before reporting them be sure to check the relevant parts of t…
230 …ty of open-source software is you can easily dig in to it to understand how it works. You can also…
232 If you found and fixed a bug don't hesitate to send a [Pull request](#pull-request) with the fix.
237 It feels great to know you are not alone if something is not working. It's even better to help othe…
239 While you were learning LVGL you might have had questions and used the Forum to get answers. As a r…
241 …t ways to give back is to use the Forum and answer the questions of newcomers - like you were once.
243 Just read the titles and if you are familiar with the topic don't hesitate to share your thoughts a…
248 If you have created a cool widget, or added useful feature to LVGL feel free to open a new PR for i…
249 …rc/extra](https://github.com/lvgl/lvgl/tree/master/src/extra) folder so if you are interested in a…
252 For further ideas take a look at the [Roadmap](/ROADMAP) page. If you are interested in any of them…
264 If you want to become part of the core development team, you can become a maintainer of a repositor…
267 - You get write access to that repo:
273 You can become a maintainer by invitation, however the following conditions need to met
274 1. Have > 50 replies in the Forum. You can look at your stats [here](https://forum.lvgl.io/u?period…
275 2. Send > 5 non-trivial pull requests to the repo where you would like to be a maintainer
278 If you are interested, just send a message (e.g. from the Forum) to the current maintainers of the …
279 …equisites is not a guarantee of acceptance, i.e. if the conditions are met you won't automatically…
284 If you ported LVGL to a new platform we can host it under the LVGL organization among the other rep…
287 If you are interested in this opportunity just open an [issue in lvgl repo](https://github.com/lvgl…
289 …to the LVGL organization, we will open a repository for your project where you will have admin rig…
292 - You need to add a README to your repo.