Lines Matching refs:LV_MAX
21 #define OBJ_SIZE_MIN (LV_MAX(LV_DPI_DEF / 20, 5))
23 #define RADIUS LV_MAX(LV_DPI_DEF / 15, 2)
24 #define BORDER_WIDTH LV_MAX(LV_DPI_DEF / 40, 1)
25 #define SHADOW_WIDTH_SMALL LV_MAX(LV_DPI_DEF / 15, 5)
26 #define SHADOW_OFS_X_SMALL LV_MAX(LV_DPI_DEF / 20, 2)
27 #define SHADOW_OFS_Y_SMALL LV_MAX(LV_DPI_DEF / 20, 2)
28 #define SHADOW_SPREAD_SMALL LV_MAX(LV_DPI_DEF / 30, 2)
29 #define SHADOW_WIDTH_LARGE LV_MAX(LV_DPI_DEF / 5, 10)
30 #define SHADOW_OFS_X_LARGE LV_MAX(LV_DPI_DEF / 10, 5)
31 #define SHADOW_OFS_Y_LARGE LV_MAX(LV_DPI_DEF / 10, 5)
32 #define SHADOW_SPREAD_LARGE LV_MAX(LV_DPI_DEF / 30, 2)
35 #define IMG_NUM LV_MAX((LV_HOR_RES * LV_VER_RES) / 5 / IMG_WIDH / IMG_HEIGHT, 1)
39 #define LINE_WIDTH LV_MAX(LV_DPI_DEF / 50, 2)
42 #define LINE_POINT_DIFF_MAX LV_MAX(LV_HOR_RES / (LINE_POINT_NUM + 2), LINE_POINT_DIFF_MIN * 2)
43 #define ARC_WIDTH_THIN LV_MAX(LV_DPI_DEF / 50, 2)
44 #define ARC_WIDTH_THICK LV_MAX(LV_DPI_DEF / 10, 5)
786 uint32_t w = LV_MAX(scenes[i].weight / 2, 1); in generate_report()
872 if(scenes[i].fps_opa < 20 && LV_MAX(scenes[i].weight / 2, 1) >= 10) { in generate_report()