Lines Matching refs:elements
784 UNITY_UINT32 elements = num_elements; in UnityAssertEqualIntArray() local
805 while ((elements > 0) && (elements--)) in UnityAssertEqualIntArray()
852 UnityPrintNumberUnsigned(num_elements - elements - 1); in UnityAssertEqualIntArray()
913 UNITY_UINT32 elements = num_elements; in UnityAssertEqualFloatArray() local
919 if (elements == 0) in UnityAssertEqualFloatArray()
934 while (elements--) in UnityAssertEqualFloatArray()
940 UnityPrintNumberUnsigned(num_elements - elements - 1); in UnityAssertEqualFloatArray()
1054 UNITY_UINT32 elements = num_elements; in UnityAssertEqualDoubleArray() local
1060 if (elements == 0) in UnityAssertEqualDoubleArray()
1075 while (elements--) in UnityAssertEqualDoubleArray()
1081 UnityPrintNumberUnsigned(num_elements - elements - 1); in UnityAssertEqualDoubleArray()
1235 UNITY_UINT32 elements = num_elements; in UnityAssertNumbersArrayWithin() local
1256 while ((elements > 0) && (elements--)) in UnityAssertNumbersArrayWithin()
1328 UnityPrintNumberUnsigned(num_elements - elements - 1); in UnityAssertNumbersArrayWithin()
1514 UNITY_UINT32 elements = num_elements; in UnityAssertEqualMemory() local
1519 if ((elements == 0) || (length == 0)) in UnityAssertEqualMemory()
1534 while (elements--) in UnityAssertEqualMemory()
1546 UnityPrintNumberUnsigned(num_elements - elements - 1); in UnityAssertEqualMemory()