Lines Matching refs:UNITY_INT32
305 UNITY_INT32 i; in UnityPrintMask()
341 static const UNITY_INT32 min_scaled = 100000000; in UnityPrintFloat()
342 static const UNITY_INT32 max_scaled = 1000000000; in UnityPrintFloat()
345 static const UNITY_INT32 min_scaled = 1000000; in UnityPrintFloat()
346 static const UNITY_INT32 max_scaled = 10000000; in UnityPrintFloat()
373 UNITY_INT32 n_int = 0, n; in UnityPrintFloat()
411 n_int = (UNITY_INT32)number; in UnityPrintFloat()
420 n = ((UNITY_INT32)(number + number) + 1) / 2; in UnityPrintFloat()
834 expect_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT32*)expected; in UnityAssertEqualIntArray()
835 actual_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT32*)actual; in UnityAssertEqualIntArray()
836 increment = sizeof(UNITY_INT32); in UnityAssertEqualIntArray()
1285 expect_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT32*)expected; in UnityAssertNumbersArrayWithin()
1286 actual_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT32*)actual; in UnityAssertNumbersArrayWithin()
1287 increment = sizeof(UNITY_INT32); in UnityAssertNumbersArrayWithin()
1573 UNITY_INT32 i32;
1604 UnityQuickCompare.i32 = (UNITY_INT32)num; in UnityNumToPtr()