Lines Matching refs:lv_anim_t
33 static void anim_ready_handler(lv_anim_t * a);
58 _lv_ll_init(&LV_GC_ROOT(_lv_anim_ll), sizeof(lv_anim_t)); in _lv_anim_core_init()
64 void lv_anim_init(lv_anim_t * a) in lv_anim_init()
66 lv_memset_00(a, sizeof(lv_anim_t)); in lv_anim_init()
75 lv_anim_t * lv_anim_start(const lv_anim_t * a) in lv_anim_start()
88 lv_anim_t * new_anim = _lv_ll_ins_head(&LV_GC_ROOT(_lv_anim_ll)); in lv_anim_start()
93 lv_memcpy(new_anim, a, sizeof(lv_anim_t)); in lv_anim_start()
116 uint32_t lv_anim_get_playtime(lv_anim_t * a) in lv_anim_get_playtime()
139 lv_anim_t * a; in lv_anim_del()
140 lv_anim_t * a_next; in lv_anim_del()
168 lv_anim_t * lv_anim_get(void * var, lv_anim_exec_xcb_t exec_cb) in lv_anim_get()
170 lv_anim_t * a; in lv_anim_get()
188 lv_anim_t * a; in lv_anim_count_running()
211 int32_t lv_anim_path_linear(const lv_anim_t * a) in lv_anim_path_linear()
226 int32_t lv_anim_path_ease_in(const lv_anim_t * a) in lv_anim_path_ease_in()
240 int32_t lv_anim_path_ease_out(const lv_anim_t * a) in lv_anim_path_ease_out()
254 int32_t lv_anim_path_ease_in_out(const lv_anim_t * a) in lv_anim_path_ease_in_out()
268 int32_t lv_anim_path_overshoot(const lv_anim_t * a) in lv_anim_path_overshoot()
282 int32_t lv_anim_path_bounce(const lv_anim_t * a) in lv_anim_path_bounce()
333 int32_t lv_anim_path_step(const lv_anim_t * a) in lv_anim_path_step()
358 lv_anim_t * a = _lv_ll_get_head(&LV_GC_ROOT(_lv_anim_ll)); in anim_timer()
417 static void anim_ready_handler(lv_anim_t * a) in anim_ready_handler()