Lines Matching full:is
37 …LV_EVENT_PRESSING, /**< The object is being pressed (called continuously while pressing…
38 …LV_EVENT_PRESS_LOST, /**< The object is still being pressed but slid cursor/finger off of…
44 …LV_EVENT_SCROLL_BEGIN, /**< Scrolling begins. The event parameter is a pointer to the anima…
47 …LV_EVENT_GESTURE, /**< A gesture is detected. Get the gesture with `lv_indev_get_gestu…
48 …LV_EVENT_KEY, /**< A key is sent to the object. Get the key with `lv_indev_get_key…
49 LV_EVENT_FOCUSED, /**< The object is focused*/
50 LV_EVENT_DEFOCUSED, /**< The object is defocused*/
51 LV_EVENT_LEAVE, /**< The object is defocused but still selected*/
55 … /**< Check if the object fully covers an area. The event parameter is `lv_cover_check_info…
56 …d extra draw area around the object (e.g. for shadow). The event parameter is `lv_coord_t *` to st…
63 …LV_EVENT_DRAW_PART_BEGIN, /**< Starting to draw a part. The event parameter is `lv_obj_draw_dsc…
64 …LV_EVENT_DRAW_PART_END, /**< Finishing to draw a part. The event parameter is `lv_obj_draw_ds…
68 …LV_EVENT_INSERT, /**< A text is inserted to the object. The event data is `char *` be…
74 LV_EVENT_DELETE, /**< Object is being deleted*/
78 …LV_EVENT_SCREEN_UNLOAD_START, /**< A screen unload started, fired immediately when scr_load is cal…
79 …LV_EVENT_SCREEN_LOAD_START, /**< A screen load started, fired when the screen change delay is ex…
90 LV_EVENT_PREPROCESS = 0x80, /** This is a flag that can be set with an event so it's processed
126 …* Used as the event parameter of ::LV_EVENT_COVER_CHECK to check if an area is covered by the obje…
157 * Get the object originally targeted by the event. It's the same even if the event is bubbled.
165 * If the event is not bubbled it's the same as "normal" target.
194 * This is only valid when called in the middle of an event processing chain.
201 * This is only valid when called in the middle of an event processing chain.
220 * Nested events can be called and one of them might belong to an object that is being deleted.