Lines Matching defs:a
65 void lv_anim_init(lv_anim_t * a) in lv_anim_init()
76 lv_anim_t * lv_anim_start(const lv_anim_t * a) in lv_anim_start()
117 uint32_t lv_anim_get_playtime(lv_anim_t * a) in lv_anim_get_playtime()
140 lv_anim_t * a; in lv_anim_del() local
171 lv_anim_t * a; in lv_anim_get() local
189 lv_anim_t * a; in lv_anim_count_running() local
212 int32_t lv_anim_path_linear(const lv_anim_t * a) in lv_anim_path_linear()
227 int32_t lv_anim_path_ease_in(const lv_anim_t * a) in lv_anim_path_ease_in()
241 int32_t lv_anim_path_ease_out(const lv_anim_t * a) in lv_anim_path_ease_out()
255 int32_t lv_anim_path_ease_in_out(const lv_anim_t * a) in lv_anim_path_ease_in_out()
269 int32_t lv_anim_path_overshoot(const lv_anim_t * a) in lv_anim_path_overshoot()
283 int32_t lv_anim_path_bounce(const lv_anim_t * a) in lv_anim_path_bounce()
334 int32_t lv_anim_path_step(const lv_anim_t * a) in lv_anim_path_step()
359 lv_anim_t * a = _lv_ll_get_head(&LV_GC_ROOT(_lv_anim_ll)); in anim_timer() local
418 static void anim_ready_handler(lv_anim_t * a) in anim_ready_handler()