Lines Matching refs:it
12 In object-oriented thinking, it is the base class from which all other objects in LVGL are inherite…
16 …ect can be directly used as a simple widget: it's nothing more than a rectangle. In HTML terms, th…
66 You can bring an object to the foreground or send it to the background with `lv_obj_move_foreground…
74 …play or simulator). A display can have one or more screens associated with it. Each screen contain…
76 When you have created a screen like `lv_obj_t * screen = lv_obj_create(NULL)`, you can make it acti…
78 If you have multiple displays, it's important to know that the screen functions operate on the most…
103 - `LV_OBJ_FLAG_HIDDEN` Make the object hidden. (Like it wasn't there at all)
114 - `LV_OBJ_FLAG_SCROLL_ON_FOCUS` Automatically scroll object to make it visible when focused
116 - `LV_OBJ_FLAG_SNAPPABLE` If scroll snap is enabled on the parent it can snap to this object
176 …HT` and `LV_KEY_UP` make the object checked, and `LV_KEY_LEFT` and `LV_KEY_DOWN` make it unchecked.
178 …ally, `LV_KEY_LEFT` and `LV_KEY_RIGHT` will scroll up/down instead, making it compatible with an e…