Lines Matching full:you
4 Here you can learn the most important things about LVGL.
5 You should read this first to get a general impression and read the detailed [Porting](/porting/ind…
11 LVGL is ported to many IDEs to be sure you will find your favorite one.
13 This way you can save the time of porting for now and get some experience with LVGL immediately.
16 If you would rather try LVGL on your own project follow these steps:
21 - Include `lvgl/lvgl.h` in files where you need to use LVGL related functions.
46 *`set_pixel` needs to be written by you to a set pixel on the screen*/
54 lv_disp_flush_ready(disp); /* Indicate you are ready with the flushing*/
68 /*`touchpad_is_pressed` and `touchpad_get_xy` needs to be implemented by you*/
95 A Screen is the "root" parent. You can have any number of screens.
99 You can create a new object with `lv_<type>_create(parent)`. It will return an `lv_obj_t *` variabl…
124 You can assign one or more callbacks to an object which will be called if the object is clicked, re…
157 By using parts you can apply different styles to sub-elements of a widget. (See below)
173 For example, if you press an object it will automatically go to the `LV_STATE_FOCUSED` and `LV_STAT…
218 Styles can be cascaded (similarly to CSS). It means you can add more styles to a part of an object.
229 For example, you can set the font once in the screen's style and all text on that screen will inher…