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Searched refs:scaled_rect (Results 1 – 2 of 2) sorted by relevance

/GUIX-v6.2.1/guix_studio/
Dscreen_flow_edit_dlg.cpp435 CRect scaled_rect; in OnPaint() local
477 scaled_rect = GetScaledRect(item->rect); in OnPaint()
479 scaled_rect.DeflateRect(1, 1, 1, 1); in OnPaint()
481 rectF.X = (REAL)(scaled_rect.left - scrollpos.cx); in OnPaint()
482 rectF.Y = (REAL)(scaled_rect.top - scrollpos.cy); in OnPaint()
483 rectF.Width = (REAL)scaled_rect.Width() - 1; in OnPaint()
484 rectF.Height = (REAL)scaled_rect.Height() - 1; in OnPaint()
599 CRect scaled_rect = GetScaledRect(mpDragItem->rect); in OnSetFocus() local
602 scaled_rect.OffsetRect(-scrollpos.cx, -scrollpos.cy); in OnSetFocus()
603 InvalidateRect(scaled_rect); in OnSetFocus()
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Dscreen_flow_edit_dlg.h86 void ShiftLeft(CRect scaled_rect, CRect client, INT scaled_shift_x, INT shift_x);
87 void ShiftTop(CRect scaled_rect, CRect client, INT scaled_shift_y, INT shift_y);
88 void ShiftRight(CRect scaled_rect, CRect client, INT scaled_shift_x, INT shift_x);
89 void ShiftBottom(CRect scaled_rect, CRect client, INT scaled_shift_y, INT shift_y);