Searched refs:MAX_SPRITE_FRAMES (Results 1 – 2 of 2) sorted by relevance
10 #define MAX_SPRITE_FRAMES 256 macro90 mTempInfo.ewi.sprite.framelist = new GX_SPRITE_FRAME[MAX_SPRITE_FRAMES]; in BEGIN_MESSAGE_MAP()91 memset(mTempInfo.ewi.sprite.framelist, 0, MAX_SPRITE_FRAMES * sizeof(GX_SPRITE_FRAME)); in BEGIN_MESSAGE_MAP()268 mSpinNumFrames.SetRange(1, MAX_SPRITE_FRAMES); in DoDataExchange()346 if (oldval <= MAX_SPRITE_FRAMES && oldval >= 1) in OnDeltaposSpinNumFrames()354 if (newval > MAX_SPRITE_FRAMES) in OnDeltaposSpinNumFrames()356 newval = MAX_SPRITE_FRAMES; in OnDeltaposSpinNumFrames()426 if ((newval >= 1) && (newval <= MAX_SPRITE_FRAMES)) in OnEnKillfocusNumFrames()459 …izeof(msg), "Invalid value for Number of Frames. Valid range is from 1 to %d.", MAX_SPRITE_FRAMES); in OnEnKillfocusNumFrames()565 if (frame_count > MAX_SPRITE_FRAMES) in SetFrameCount()[all …]
9 #define MAX_SPRITE_FRAMES 256 macro347 if (info->ewi.sprite.frame_count > MAX_SPRITE_FRAMES) in UpdateSpriteFrameInfo()349 info->ewi.sprite.frame_count = MAX_SPRITE_FRAMES; in UpdateSpriteFrameInfo()