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Searched refs:MAX_SPRITE_FRAMES (Results 1 – 2 of 2) sorted by relevance

/GUIX-v6.2.1/guix_studio/
Dsprite_edit_dialog.cpp10 #define MAX_SPRITE_FRAMES 256 macro
90 mTempInfo.ewi.sprite.framelist = new GX_SPRITE_FRAME[MAX_SPRITE_FRAMES]; in BEGIN_MESSAGE_MAP()
91 memset(mTempInfo.ewi.sprite.framelist, 0, MAX_SPRITE_FRAMES * sizeof(GX_SPRITE_FRAME)); in BEGIN_MESSAGE_MAP()
268 mSpinNumFrames.SetRange(1, MAX_SPRITE_FRAMES); in DoDataExchange()
346 if (oldval <= MAX_SPRITE_FRAMES && oldval >= 1) in OnDeltaposSpinNumFrames()
354 if (newval > MAX_SPRITE_FRAMES) in OnDeltaposSpinNumFrames()
356 newval = MAX_SPRITE_FRAMES; in OnDeltaposSpinNumFrames()
426 if ((newval >= 1) && (newval <= MAX_SPRITE_FRAMES)) in OnEnKillfocusNumFrames()
459 …izeof(msg), "Invalid value for Number of Frames. Valid range is from 1 to %d.", MAX_SPRITE_FRAMES); in OnEnKillfocusNumFrames()
565 if (frame_count > MAX_SPRITE_FRAMES) in SetFrameCount()
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Dsprite_service_provider.cpp9 #define MAX_SPRITE_FRAMES 256 macro
347 if (info->ewi.sprite.frame_count > MAX_SPRITE_FRAMES) in UpdateSpriteFrameInfo()
349 info->ewi.sprite.frame_count = MAX_SPRITE_FRAMES; in UpdateSpriteFrameInfo()