Searched refs:one_shot (Results 1 – 2 of 2) sorted by relevance
2307 p_timer->one_shot = 1u; in xTimerCreate()2309 p_timer->one_shot = 0u; in xTimerCreate()2453 if(xTimer->one_shot != 0u) { in xTimerChangePeriod()2491 if(xTimer->one_shot != 0u) { in xTimerReset()2678 if(xTimer->one_shot == 0u) { in uxTimerGetReloadMode()
241 uint8_t one_shot; member