Searched refs:armed (Results 1 – 2 of 2) sorted by relevance
4108 if ( this_alarm->armed == TX_FALSE) in IncrCounter()4144 …if (this_alarm->armed == TX_FALSE) /* This alarm is not armed, go to check nex… in IncrCounter()4215 this_alarm->armed = TX_FALSE; in IncrCounter()4223 this_alarm->armed = TX_TRUE; in IncrCounter()4664 this_alarm->armed = TX_FALSE; in CreateAlarm()4769 this_alarm->armed = TX_TRUE; in CreateAlarm()4915 if (osek_alarm->armed == TX_TRUE) in SetAbsAlarm()4958 osek_alarm->armed = TX_TRUE; in SetAbsAlarm()5041 if (osek_alarm->armed == TX_TRUE) in SetRelAlarm()5093 osek_alarm->armed = TX_TRUE; in SetRelAlarm()[all …]
779 UINT armed; member